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True Colours |
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Alternative Cardset: The cardset below was inspired by a theme of wizard's using psychic powers against each other in fantasy battles. Clicking on the filename will display the card in most browsers. The cards are pretty self explanatory and the number of each used in your cardsets depends on you. The wizard was created by Jon Rohde (Sydney, NSW). Thanks Jon!
Probably the most popular home made tokens are those conceived by Roger Campbell (Lauriton, NSW). He simply combined Rhinestones with pieces of a plastic pen he cut up. The use of metal tubes expands on his original idea. Thanks Roger!
Alternative Playing Arenas: The FAB Board!
Mirrored Arena:
The Braille Arena (wishlist): I am currently experimenting with an an arena for visually impaired or blind people. My skills with a wood router are laughable but I am perservering with attempts to score a sheet of timber with the outline of the arena, then score a trail with peg holes at each arena position. How I represent each colour to a blind person is quite a challenge. It is encouraging to read of recent scientific research into providing blind people with some sensation of colour differences through tactile patterns. Braille cards can be made but they are very expensive. The interim solution is to employ existing braille bridge or poker suites and allocate functions to different cards within the deck. I am assured Braille dice are available already. I shudder to think what it would be like not to be able to see our beautiful world and wondered what it would be like for a visually capable person to share a game with others not so fortunate. Without wanting to sound crass and insensitive, I think it would be a real "eye opener" for able-sighted folk to indulge in such a game.
The Leadlight Arena (wishlist):
Virtual Arenas (wishlist): Incorporating high resolution colour graphics and dramatic sound effects, True Colours would be an exciting and highly animated computer game. The program is envisaged to be one that will incorporate different forms of software action. The player will view a high resolution, vividly coloured plan view of the arena and have keyboard control of the game’s action. The computer will list all “Powers” possessed (preferably in selectable menu format), perform die rolling, and immediately reposition players on the Arena whenever the die is “rolled” or “Powers” are used . Battles, however, will be enjoyed in 3-D graphics with exciting and colourful action and sound. It is envisaged that for full impact, players engaged in battle will see on screen what one would propose they would see if they were really on the Arena facing an opponent. Weapons will travel to and from the opponent, with appropriate sound effects, and Shields will automatically manifest if possessed by defendants (filling the entire screen in the case of the player). Rings, won in battle, will glide to the victor before the player is returned to a plan-view of the Arena. The general effect will therefore be one of the player moving in and out of the “Crystal” to engage in active battles with opponents. A player would be able to review the rules upon keyboard command and choose the number of opponents for any one game. The computer would play the game for each of these opponents. Players linked into a network system (LAN or Internet) from remote terminals could also share a game. I have no coding skills but have recently discovered the freely shared software package GUB or "Generic Universal Boardgame" and hope to make further progress with this project as time allows. Feel free to offer the world something of yourself if you have the skills and the inclination.
Gambling Rules: True Colours may be enjoyed as a gambling game solely between its players - or as a House game - if it is played according to the following rules. Thanks to "those who do not wish to be named" for the development of these rules. If you share their passion for a wager or two or more then click here to discover more.
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